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Archive for December 2010

Carnivores Community Edition - Networking

Work on the multiplayer feature of Carnivores Community Edition has offically begun by the community developers. I decided to use the open source zoidcom network engine.

I've begun the first steps of refactoring the existing code flow in order to implement a modern design pattern. The goal is to write a multiplayer server, then have the client aspect of the code connect to the server. Even in single player the game will technically be running in multiplayer mode, which will make the final implementation more natural.

 

I'll be posting updates as they come.

- Tyler Minard

Published on December 26, 2010 at 10:39 am | | 0 Comments

Filed under carnivores community edition, development

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